2018? Well, I told you this was about procrastination...
Going through the miniature gaming related photography on my hard drive, it's become apparent that I've fallen for the allure of the larger scales in recent months, namely for those ghastly 28+mm figures. Not that I moved to a bigger apartment, or found a pocket universe in which I could store more hobby stuff in my already cramped apartment, mind you...
Bought some boxes, tried some games from some pewter dealers and plastic pushers in Nottingham...
One of those was Mantic's Vanguard, the skirmish appendix to their Kings of War. I collected and painted two warbands for that game - the Nightstalkers, a nightmare/Cthulhu lite monster faction in dark blues and purples, and the Forces of Nature, a collection of mythical beasts.
Here's some from the neighboring amphibian faction - the Bullfrogs of Barrowmaze available from Ral Partha:
And Foundry/Warmonger water nymphs:
I'm rather happy how those turned out - bright colours and bold brush strokes. Let's call it a "painterly" approach - the sort of painting I enjoy the most if I manage to get in the zone: thick paint, applied in a wet-in-wet technique.
I didn't completely forsake my smaller scale figurines though, here's some chaos knights from Magister Militum - that was the original plan: to have my fantasy in 10mm, single-based.
Queen Carlotta's Procrastinatorium
Mittwoch, 1. Juli 2020
Freitag, 20. April 2018
Heroics & Ros 6mm Catalogue - Pt.4
A few more reference photos:
From the Greek line, MAG16 Astolian Light Javelin.
Shields, useful for all sorts of light troops
For variety in your hoplite army: MAE1 Etruscan Hoplites,
and the Persian MAP8 - Scythed Chariots
MAP3 Persian Spearmen and MAP4 Horse Archers
The horse archers, again, useful for all sorts of armies, the Spearmen less so, I think. In two ranks barely fitting on a 2cm deep base, they carry their shield at the side, so don't look quite right from the front with their slender profile.
There's no Sparabara code in the Persian H&R line, so I had kinda hoped that these were intended as such and carried paveses, but no luck.
Now for some painted examples:
MAG1 City Hoplites. If you want to see truly well painted shields you have to go here: http://vendheaume.fighters.pagesperso-orange.fr/awmarmys.html
MAP05 Immortals. They carry bows at the back, so a good representation, I reckon.
The bulk of the Persian army: MAP02 Archers
Those will have to do for my Sparabara. I thought of maybe putting a line of the Immortals above on a narrow 1.5cm base (on 1cm they might topple over too easily) in front of each stand to better represent them.
MAP04 Horse Archers. Can be used for all sorts of steppe people.
From the Greek line, MAG16 Astolian Light Javelin.
Shields, useful for all sorts of light troops
For variety in your hoplite army: MAE1 Etruscan Hoplites,
and the Persian MAP8 - Scythed Chariots
MAP3 Persian Spearmen and MAP4 Horse Archers
The horse archers, again, useful for all sorts of armies, the Spearmen less so, I think. In two ranks barely fitting on a 2cm deep base, they carry their shield at the side, so don't look quite right from the front with their slender profile.
There's no Sparabara code in the Persian H&R line, so I had kinda hoped that these were intended as such and carried paveses, but no luck.
Now for some painted examples:
MAG1 City Hoplites. If you want to see truly well painted shields you have to go here: http://vendheaume.fighters.pagesperso-orange.fr/awmarmys.html
MAP07 Armored Cavalry. I should do more with the shields, like in the next picture:
The bulk of the Persian army: MAP02 Archers
Those will have to do for my Sparabara. I thought of maybe putting a line of the Immortals above on a narrow 1.5cm base (on 1cm they might topple over too easily) in front of each stand to better represent them.
MAP04 Horse Archers. Can be used for all sorts of steppe people.
Lion Rampart in 6mm
A long while ago I played a game of Lion Rampart with my Heroics & Ros troops. With the figures I had gone for 13th century to make it easier on myself with the heraldry.
The scenario was "A gentle Stroll" from the book: the defenders trying to cross the board with as little losses as possible.
White/Blue tries to cross the table from top left to bottom right, while the attacker -- Red/Yellow -- set up on the opposed hills trying to cut them off.
This could have easily been played on a smaller board, my 80x80cm is better suited for 15mm skirmish.
The circumference of the wooded areas is marked by the outward trees .
I mounted my little figures on washers in threes, twos and ones, so I had enough flexibility for figure removal while not having to deal with moving each individual.
Unfortunately I can't tell you much about the game, at least the one surviving note tells us about the outcome:
Apparently White didn't make it, with only four Foot Men at Arms making it off the board the 5 Glory points went to Red/Yellow.
Both sides lost their Leaders.
The scenario was "A gentle Stroll" from the book: the defenders trying to cross the board with as little losses as possible.
White/Blue tries to cross the table from top left to bottom right, while the attacker -- Red/Yellow -- set up on the opposed hills trying to cut them off.
This could have easily been played on a smaller board, my 80x80cm is better suited for 15mm skirmish.
The circumference of the wooded areas is marked by the outward trees .
Blue footmen in the front, behind them Teutonic knights on foot and mounted, attackers' crossbows set up on the hills. |
I mounted my little figures on washers in threes, twos and ones, so I had enough flexibility for figure removal while not having to deal with moving each individual.
Mounted Serjeants crash into the spears |
Unfortunately I can't tell you much about the game, at least the one surviving note tells us about the outcome:
Apparently White didn't make it, with only four Foot Men at Arms making it off the board the 5 Glory points went to Red/Yellow.
Both sides lost their Leaders.
Donnerstag, 19. April 2018
Of Gods And Mortals -- Paper Gods
>Deprocrastinating... 3... 2... 1
What follows are the sparse records of a battle between Greeks and Celts contained within a manuscript that is missing some passages and seems unreliable at the best of times. At least the text came with some illustrations that give us an impression of the situation.
Somewhere east of Massilia...
A Greek expeditionary force is sent out to secure a fabled "Pool of Rejuvenation" from the local long-pants-wearing (imagine that!) barbarians, the "keltoi". The natives are somehow averse to the idea.
As I'm playing solo, I simplified the setup with a randomised terrain layout:
Here you can see some of the resulting layout. I pushed the terrain to the sides, it was still a bit much for my 80x80cm board. The pool was placed in the centre.
The Greek side finds divine support in Athena
Legend units:
Theseus
My mythical units are made of paper -- which seems fitting for the products of human imagination. The real reason was, that at the time I didn't want to spend that much money on figures I found rather uninspiring.
The human force is Zvezda and Italeri, mostly painted when I started out with minis a few years back -- didn't even use my gesso primer then.
Forces were not balanced - I recently painted a couple of Zvezda Scythian horse archers, and wanted to see them as Greek cavalry support, so the Greeks ended up with a higher point total.
TURN 0
Before the game Athena rolls her Prophecy dice - those dice are set aside and each can be used in lieu of any die result during the game.
TURN 1
Taranis decides to test his Lightning strike ability and nonchalantly strikes down young Praxites of Athens, one of the Hoplites.
His comrades reach the fabled pool in this opening turn of the game, taking his body with them, in the hope of bringing him back from the dead with the help of the miracle water.
...
(Did they succeed? The manuscript misses a chunk of information here, but the pictorial evidence from a later turn would suggest that they failed to revive him)
...
TURN 3
Hoplites engage the Celtic Noble cavalry, and despite of losing the melee, they manage to throw back the horse. (In Close Order vs. Open Order clashes it's always the OO that recoil.)
TURN 4
Athena moves into contact with the Warrior unit and with the help of a Prophecy die and some invocation from the rear (units with 4 or more figures may give prayer support to their god i.e. extra dice) single handedly wipes out the Celtic cavalry.
Whereas in another section of the battle field Theseus has little trouble in dealing with one or both of the Wild Men (the source text is impossible to decipher) - defeating him or them. Alas, he won't celebrate his victory for long, as:
TURN 5
At the beginning of the turn Taranis fires another lightning bolt and fells Theseus - who stays down. (Legends get a save on 3+)
Bolstered by the prayers of his remaining devotees, he intends to destroy the Greek Psiloi unit next, but underestimates the agility of the weasel boys and only manages to take down one of them. This is characteristic of the performance of the Celtic thunder god in this game - apart from the two lucky lightning strikes, he' ll fail to make much of an impact.
A Reaction allows Athena to move into contact with the Warriors who had planned to scoop some water from the pool, pinning them in place (they won't risk a Free Hack from the Goddess triggered by a disengage)
TURN 6
Taranis directs his attention to the Hoplites. First, the Noble infantry is moved into contact with the Greeks (a stupid move, considering Taranis on his own would have gotten the outnumbering bonus and they could have provided an invocation die instead)
Activation failure gives Athena the chance for a reaction attack against the Warriors, who lose one of theirs and get pushed deeper into the woods.
In the Greek turn the Scythian riders, now in contact with the pool, take the chance to bring back a lost comrade from the dead.
Meanwhile Spartans on the right flank have resigned themselves to the role of onlookers and are happy to pray a bit to their Protectress. Hoplites on the left do the same, and so Athena ends up rolling five dice, netting her a +3 DRM, for a terrible and final blow against the remaining Warriors: 14 vs. 4 eliminates the unit. This massacre is something the divine maiden had foreseen. (The final Prophecy die did play its part).
With only two units of Mortals remaining, the Keltoi now need to roll for Morale - surprisingly they both decide to stick around. (Well, in the case of the Fanatics, less of a surprise.)
TURN 7
Taranis pushes the Hoplite phalanx back towards the board edge and Athena chases the Celtic Nobility into the hills.
In trying to move away from the edge of the world, the Hoplites hesitate too long, giving the Celtic God of thunder the chance to cut off their way. (A reaction)
TURN 8
Taranis finally chases the Hoplites over the board edge. Unfortunately for the Celts this does not lead to a Greek Morale test as the one revived Scythian rider keeps the Greeks over the threshold.
Athena meanwhile goes after the pious Fanatics who with their monotonous invocations were beginning to get on her nerves. A 14 vs. 3 wipes out all but one of the topless cheerleaders.
TURN 9
At this moment I could just as well have ended the game, but I decided I wanted to see the effect of a Greek morale roll ...however, Taranis, the bumbling fool failed yet again to cause a single casualty.
- FIN -
Result:
Decisive Celtic defeat with one incompetent thunder god and three dumbfounded Nobles surviving.
Lesson for my next game: Less terrain to allow for more manoeuvering and make sure to have balanced forces. This time, with their points deficit, the Celts really never had a chance.
I remember in my first game of OGAM I had a lot of pushing units back and forth -- units that were wedged between two enemies. That didn't really happen this time -- an enjoyable game!
What follows are the sparse records of a battle between Greeks and Celts contained within a manuscript that is missing some passages and seems unreliable at the best of times. At least the text came with some illustrations that give us an impression of the situation.
Somewhere east of Massilia...
A Greek expeditionary force is sent out to secure a fabled "Pool of Rejuvenation" from the local long-pants-wearing (imagine that!) barbarians, the "keltoi". The natives are somehow averse to the idea.
As I'm playing solo, I simplified the setup with a randomised terrain layout:
9 sectors, roll 1d6 per sector:
1-3: open terrain
4: difficult terrain
5: hill
6: woods
Here you can see some of the resulting layout. I pushed the terrain to the sides, it was still a bit much for my 80x80cm board. The pool was placed in the centre.
Greeks with Scythian support on the left, Athena in contact with Celt warriors on the right |
The Greek side finds divine support in Athena
[Q2 C4]the Celts in the thunder god Taranis
Prophecy, Shapeshift (Owl), Protection
[Q2 C4]
Weather Control, Lightning
Legend units:
Theseus
[Q3 C3]Perseus
Combat Master
[Q3 C3]and two nondescript "Wild Men" on the barbarians side (I wasn't that fond of the selection in the rule book which was mostly picked from Irish myths, so I fell back on those hairy giants that live a hermit life in the wilderness -- those pop up all over continental myths and fables)
Turn to Stone, Long Move
[Q3 C3]
Forester, Big
My mythical units are made of paper -- which seems fitting for the products of human imagination. The real reason was, that at the time I didn't want to spend that much money on figures I found rather uninspiring.
https://boardgamegeek.com/image/2427611/gods-and-mortals?size=large | (You need to log in to BGG to get original size) |
The human force is Zvezda and Italeri, mostly painted when I started out with minis a few years back -- didn't even use my gesso primer then.
Forces were not balanced - I recently painted a couple of Zvezda Scythian horse archers, and wanted to see them as Greek cavalry support, so the Greeks ended up with a higher point total.
TURN 0
Before the game Athena rolls her Prophecy dice - those dice are set aside and each can be used in lieu of any die result during the game.
TURN 1
Taranis decides to test his Lightning strike ability and nonchalantly strikes down young Praxites of Athens, one of the Hoplites.
His comrades reach the fabled pool in this opening turn of the game, taking his body with them, in the hope of bringing him back from the dead with the help of the miracle water.
...
(Did they succeed? The manuscript misses a chunk of information here, but the pictorial evidence from a later turn would suggest that they failed to revive him)
...
Turn 2? Scythians already reduced, in the back Theseus in contact with Wild Man |
Hoplites engage the Celtic Noble cavalry, and despite of losing the melee, they manage to throw back the horse. (In Close Order vs. Open Order clashes it's always the OO that recoil.)
Turn 4 |
Athena moves into contact with the Warrior unit and with the help of a Prophecy die and some invocation from the rear (units with 4 or more figures may give prayer support to their god i.e. extra dice) single handedly wipes out the Celtic cavalry.
Whereas in another section of the battle field Theseus has little trouble in dealing with one or both of the Wild Men (the source text is impossible to decipher) - defeating him or them. Alas, he won't celebrate his victory for long, as:
Turn 5 |
At the beginning of the turn Taranis fires another lightning bolt and fells Theseus - who stays down. (Legends get a save on 3+)
Bolstered by the prayers of his remaining devotees, he intends to destroy the Greek Psiloi unit next, but underestimates the agility of the weasel boys and only manages to take down one of them. This is characteristic of the performance of the Celtic thunder god in this game - apart from the two lucky lightning strikes, he' ll fail to make much of an impact.
A Reaction allows Athena to move into contact with the Warriors who had planned to scoop some water from the pool, pinning them in place (they won't risk a Free Hack from the Goddess triggered by a disengage)
Turn 6 |
Taranis directs his attention to the Hoplites. First, the Noble infantry is moved into contact with the Greeks (a stupid move, considering Taranis on his own would have gotten the outnumbering bonus and they could have provided an invocation die instead)
Activation failure gives Athena the chance for a reaction attack against the Warriors, who lose one of theirs and get pushed deeper into the woods.
In the Greek turn the Scythian riders, now in contact with the pool, take the chance to bring back a lost comrade from the dead.
Meanwhile Spartans on the right flank have resigned themselves to the role of onlookers and are happy to pray a bit to their Protectress. Hoplites on the left do the same, and so Athena ends up rolling five dice, netting her a +3 DRM, for a terrible and final blow against the remaining Warriors: 14 vs. 4 eliminates the unit. This massacre is something the divine maiden had foreseen. (The final Prophecy die did play its part).
With only two units of Mortals remaining, the Keltoi now need to roll for Morale - surprisingly they both decide to stick around. (Well, in the case of the Fanatics, less of a surprise.)
Turn7 or 8? |
Taranis pushes the Hoplite phalanx back towards the board edge and Athena chases the Celtic Nobility into the hills.
In trying to move away from the edge of the world, the Hoplites hesitate too long, giving the Celtic God of thunder the chance to cut off their way. (A reaction)
Turn 8 Athena gives a stern talking to the last surviving Fan |
TURN 8
Taranis finally chases the Hoplites over the board edge. Unfortunately for the Celts this does not lead to a Greek Morale test as the one revived Scythian rider keeps the Greeks over the threshold.
Athena meanwhile goes after the pious Fanatics who with their monotonous invocations were beginning to get on her nerves. A 14 vs. 3 wipes out all but one of the topless cheerleaders.
TURN 9
At this moment I could just as well have ended the game, but I decided I wanted to see the effect of a Greek morale roll ...however, Taranis, the bumbling fool failed yet again to cause a single casualty.
- FIN -
Result:
Decisive Celtic defeat with one incompetent thunder god and three dumbfounded Nobles surviving.
Lesson for my next game: Less terrain to allow for more manoeuvering and make sure to have balanced forces. This time, with their points deficit, the Celts really never had a chance.
I remember in my first game of OGAM I had a lot of pushing units back and forth -- units that were wedged between two enemies. That didn't really happen this time -- an enjoyable game!
Montag, 9. Januar 2017
Heroics & Ros 6mm Catalogue - Pt.3
Next, various strips from the Ancients range, some of those are already in use with To The Strongest.
MAG07 Rhodian slingers -- Only one pose, I'd wish for a bit more variety with skirmishers
MAG09 Peltasts -- Couldn't find any Greek javelin throwers without shields in this line, so they have to do for psiloi as well, at least for now until I press some foreigners into service...
MAG03 Greek Cavalry -- Phrygian helmets, only one not very dynamic pose
MAG11 Thracian Light Cavalry -- a bit better
MAG06 Cretan Archers -- One pose
I didn't photograph my hoplites, you can see some examples in these beautiful ensembles on http://vendheaume.fighters.pagesperso-orange.fr/hrosmenu.html
and probably in a later post from me as well in a first trial game of To The Strongest.
MAF01 Gaulish Infantry and MAF02 Gaulish Cavalry
Now those are great figures! A variety of poses, archers as well as spears and command, -- so with a few of those packs you will be set for an entire army --, and very nice little sculpts. Love them!
MA13 Hun Cavalry -- I thought at first those were bent lances, so in this case I unbent some of them, till it struck me: no, those are lassos! So what you see here is not what comes in the packs, which will look more like the strip in the 2nd row to the right. I don't find them terribly useful -- had really rather hoped for some mounted archers (at least they all carry bows at their side), will have to look in some other lines for those.
MA11 Dacian Infantry -- like the Gauls a nice mix of figures.
MA23 Sarmatian Heavy Cavalry -- not that I'm gonna do anything with them, I was just curious..
-
That's it for now with the unpainted Heroics & Ros, we'll see what i'll de-procrastinate next...
MAG07 Rhodian slingers -- Only one pose, I'd wish for a bit more variety with skirmishers
MAG09 Peltasts -- Couldn't find any Greek javelin throwers without shields in this line, so they have to do for psiloi as well, at least for now until I press some foreigners into service...
MAG11 Thracian Light Cavalry -- a bit better
MAG06 Cretan Archers -- One pose
I didn't photograph my hoplites, you can see some examples in these beautiful ensembles on http://vendheaume.fighters.pagesperso-orange.fr/hrosmenu.html
and probably in a later post from me as well in a first trial game of To The Strongest.
MAF01 Gaulish Infantry and MAF02 Gaulish Cavalry
Now those are great figures! A variety of poses, archers as well as spears and command, -- so with a few of those packs you will be set for an entire army --, and very nice little sculpts. Love them!
MA13 Hun Cavalry -- I thought at first those were bent lances, so in this case I unbent some of them, till it struck me: no, those are lassos! So what you see here is not what comes in the packs, which will look more like the strip in the 2nd row to the right. I don't find them terribly useful -- had really rather hoped for some mounted archers (at least they all carry bows at their side), will have to look in some other lines for those.
MA11 Dacian Infantry -- like the Gauls a nice mix of figures.
MA23 Sarmatian Heavy Cavalry -- not that I'm gonna do anything with them, I was just curious..
-
That's it for now with the unpainted Heroics & Ros, we'll see what i'll de-procrastinate next...
Heroics & Ros 6mm Catalogue - Pt.2
More tiny metal men from H&R, this time from the Medieval range, mostly for my "Lion Rampant in 6mm" project
As always straight from the bag, no de-flashing involved.
MCR 02 Frankish Infantry, nice variety of sculpts with crossbows and spears.
MCR03 Frankish Cavalry 13th Century -- I believe the only pre 15th century mounted knights.
MCR14 Sergents Kettle Helmets 13th Century -- three poses + command
MCR13 Frankish Knights Dismounted 13th Century -- pot helmets and three poses + command
MCR20 Sergents at Arms Mounted -- one pose, all with the klutzy mace, not great
MCR15 Crossbows Kettle Helmets 13th Century -- two poses + command
MCR17 Sergents Dismounted Kettle Helmets, 13th Century -- two poses + command
-
As you can see, some of those had quite a bit of flash, but with H&R's soft pewter that's generally very easy to get rid of.
As always straight from the bag, no de-flashing involved.
MCR 02 Frankish Infantry, nice variety of sculpts with crossbows and spears.
MCR03 Frankish Cavalry 13th Century -- I believe the only pre 15th century mounted knights.
MCR14 Sergents Kettle Helmets 13th Century -- three poses + command
MCR13 Frankish Knights Dismounted 13th Century -- pot helmets and three poses + command
MCR20 Sergents at Arms Mounted -- one pose, all with the klutzy mace, not great
MCR15 Crossbows Kettle Helmets 13th Century -- two poses + command
MCR17 Sergents Dismounted Kettle Helmets, 13th Century -- two poses + command
-
As you can see, some of those had quite a bit of flash, but with H&R's soft pewter that's generally very easy to get rid of.
Heroics & Ros 6mm Catalogue
Hello World.
I'm starting this blog with a service for the small-scale wargamer.
If you ever looked for images depicting the offerings of UK based manufacturer Heroics & Ros, you know that, apart from a gallery with a selection of painted and based figures, H&R won't provide much pictorial guidance.
You'll have more success with the blogosphere -- I'm sure you're aware of those sites:
I realise, I should have added a measuring device for reference, as is, you'll have to take my word for them being "true 6mm", that is 6mm from sole to eyelines of the foot troops. They're also more slender figures, with smaller heads than their competitors from Bacchus or Rapier. I don't have comparisons in the lead, as I've only just ordered a first batch from Rapier, but from posted comparison pictures on the net it's obvious that they won't fit terribly well with those other lines.
Let's begin with some Seven Years War figures I've ordered mostly for Honours of War.
MSY1 Prussian Musketeers Marching and MSY5 Austrian Musketeers
MSY4 Prussian Artillery and MSY9 Austrian Artillery
MSY8 Austrian Croat Grenzer and MSY17 Prussian Jäger
MSY25 Austrian Cuirassiers Charging and MSY26 Austrian Hussars
I'm starting this blog with a service for the small-scale wargamer.
If you ever looked for images depicting the offerings of UK based manufacturer Heroics & Ros, you know that, apart from a gallery with a selection of painted and based figures, H&R won't provide much pictorial guidance.
You'll have more success with the blogosphere -- I'm sure you're aware of those sites:
https://thomo.coldie.net/tag/heroics-and-ros/What follows are a few of my photos to add to the above. All straight from the bag, no cleaning, no straightening of spears etc.
http://tinymetalmen.blogspot.co.at/search/label/6mm
http://www.tinytintroops.co.uk/Res/6mm/HR_6mm_scans.htm
http://vendheaume.fighters.pagesperso-orange.fr/hrosmenu.html
I realise, I should have added a measuring device for reference, as is, you'll have to take my word for them being "true 6mm", that is 6mm from sole to eyelines of the foot troops. They're also more slender figures, with smaller heads than their competitors from Bacchus or Rapier. I don't have comparisons in the lead, as I've only just ordered a first batch from Rapier, but from posted comparison pictures on the net it's obvious that they won't fit terribly well with those other lines.
Let's begin with some Seven Years War figures I've ordered mostly for Honours of War.
MSY1 Prussian Musketeers Marching and MSY5 Austrian Musketeers
MSY4 Prussian Artillery and MSY9 Austrian Artillery
MSY8 Austrian Croat Grenzer and MSY17 Prussian Jäger
MSY25 Austrian Cuirassiers Charging and MSY26 Austrian Hussars
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